It's as frenetic and tense as it sounds, and it's a style of shooter that is completely unique to this series. The levels are also filled with tiny houses, which give you giant fruit that fills your EX attack gauge and gives you points. "EX" attacks allow you to radiate thousands of bullets outward, and increase in power depending on the number of bullets already on the screen. You have a choice of weapons including homing, bouncing, and piercing shots, equippable at the beginning of each stage. As it turns out, despite having much more screen area to stuff with robots and missiles, Bangai-O HD is actually a bit less insane than its DS predecessor.%Gallery-102643%įor the uninitiated, Bangai-O is a free-scrolling shooter in which you guide a big robot (represented by a tiny sprite) through levels absolutely jammed with other robots, mines, turrets, and other things that fire projectiles, with the goal of destroying a certain number of targets. I was then extremely interested in seeing how the developer would fare with Bangai-O HD: Missile Fury, an updated sequel to the N64/Dreamcast/DS series on a system that is, for all intents and purposes, free of technical restrictions. It was an amazing feat on Treasure's part to fit Bangai-O, a game about intentionally letting the screen fill with bajillions of bullets, onto the DS.
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